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Professional Games

Hyper Rush (unreleased)

Hyper Rush is an asynchronous multiplayer time trial racing game, where players race on a collection of different tracks with character abilities and power ups to set the best times possible.

Technical Artist / VFX Artist
Developer: Mighty Kingdom
Publisher: TBA
Platform: TBA

  • I worked as part of a team of tech artists and 3D artists who explored and implemented the toon visual style of the game
    • I was specifcally responsible for the base toon shader, matching the look and feel of 2D mock ups and concepts
    • Collaborated with artists to update existing assets to enhance their look in the toon style
  • Updated existing shader and material pipelines to work with the toon style
  • Documented my shader exploration and reasoning for final decisions
    • Also documented the updated pipelines and technical details
  • Created VFX for each of the four character abilities to sit within the toon style
  • Created the three levels of drift VFX
  • Created VFX to enhance prop interactions, including speed ramps, bounce pads and poles
  • Worked with 3D artists to create prop specific shaders

Note: these examples show the state of the project when it was shown publicly at Gamescom 2022. It is not final and may change before release.

Conan Chop Chop (2022)

Conan Chop Chop is an action-adventure party rogue-lite for 1-4 players.

Technical Artist / VFX Artist
Developer: Mighty Kingdom
Publisher: Funcom
Platforms: PC, PlayStation, XBox, Nintendo Switch

  • Created VFX for a variety of game play elements, including charms, enemy attacks, status effects, player abilities and critical hits
  • Created VFX and shaders for the gates that allow entry into the different biomes
  • Created VFX for cinematic moments in gameplay such as the boss summons and deaths
  • Created a variety of UI VFX, including the level up screen
  • Contributed to an optimisation pass over all the VFX in the game
  • Set up new art assets in engine
  • Assissted with finding and fixing bugs

Star Trek Lower Decks: The Badgey Directive (2022)

Star Trek Lower Decks: The Badgey Directive is an idle game for mobile.

Technical Artist / VFX Artist
Developer: Mighty Kingdom in partnership with East Side Games and Paramount
Publisher: East Side Games
Platform: iOS and Android

My role on the project included the following:

  • Worked on creating an asset pipeline for the main game play
  • Created VFX and animations for the collection and automation of Simulations
  • Helped create a pipeline for mini game assets
    • Documented this pipeline and taught the process to artists on the team
    • Created VFX to enhance the mini games
  • Created VFX for the various gatcha crates available in the game

Barbie Fashion Closet (2019)

Barbie Fashion Closet is a Barbie dress up game for mobile.

VFX Artist
Developer: Mighty Kingdom
Publisher: Mattel
Platform: iOS and Android

My role on the project included the following:

  • Created a variety of VFX for new game content, including:
    • Red Carpet Looks - camera flashes, 'likes' heart streams, reward fireworks effects
    • Cutie dolls - box open doll reveal effects
    • Scrapbook album interactions
    • General shimmers and shines for button alerts
  • Built off existing shaders to create a fur-like effect for clothing